So, yeah, it's nice to go back to just the Fatalities and drop the rest. Did they really need 2 to 3 Fatalities, a Friendship, Babality, Brutality, Animality, and the Mercy? No. Gone is the plethora of finishing moves-both good and bad since with UMK3 (MKTrilogy) the choice was overwhelming. It feels more like a clone of Mortal Kombat desperately trying to be Mortal Kombat. and somehow it doesn't play or feel quite right. Mortal Kombat in 3D plays very much like previous entries into the Mortal Kombat world instead of truly taking advantage of the extra dimension. Jarek? Reiko? Tanya? Who cares about these guys? Shinnok does nothing as the last boss of the game his henchman Quan Chi steals the show from him half the time, and is far more intimidating. MK4 brought back a handful of MK veterans, and the new characters for the most part are forgettable. Anonymusīut that doesn't say much since Midway's "true 3D fighting game" royally sucked. The Raiden-Shinnok feud had burst open once again, but this time the battle could be won by mortals. With the help of an Edenian traitor, they enter the Heavens and kill most of the gods, but Fujin and Rayden escape and gather Earthrealm's finest warriors to fight them. Now (1997), 2 years after Shao Kahn's failed attempt to seize Earthrealm, Quan Chi has allied himself with Shinnok and helped the god escape from his confines. A few years before the 1992 Shaolin tournament, the original Sub-Zero assisted the necromancer Quan Chi in obtaining Shinnok's amulet, the source of Shinnok's power (as recounted in Mortal Kombat Mythologies: Sub-Zero (1997)). To avoid a repeat of this event, as well as to protect all realms from Shinnok's threat, Raiden waged a brutal campaign and, at a heavy price, exiled his rival to a dark place known as the Netherrealm.
Thousands of years ago, during a war with the corrupt Elder God known as Shinnok, Rayden was responsible for the death of an entire civilization.